![]() Might come in handy for adventures or themed builds. To come in 1.24. Well, you can have a dry and hot land where there’s no greenery to be seen anywhere (apart from cacti): Once you’ve started playing, you can’t change it. Of course, this only works in creative and during world creation. You can now offset them up or down from the defaults, as you see fit. The parameters I made available for you to tweak are the global temperature and humidity of the world. But the idea is still valid, even though you would not be selecting “biomes” - you’d be twiddling with some sliders instead. ![]() In Survivalcraft there’s no concept of biomes as such, the terrain generation works differently than in Minecraft. What was suggested is that I allow limiting the creative mode world to a single biome – e.g. This time it arrived in an email from maggieblue. Something so simple that I’d never thought of before. There’s nothing wrong with these, it’s just that each of them is a massive amount of work, so sadly it has to sit in the queue until I get some time to look at it.īut from time to time someone makes a brilliant, simple suggestion. Most of them are quite repetitive: minecarts, multiplayer, NPCs. As you’d probably expect, I get tons of feature requests.
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